Through my cycle game, Shelf Life, I intend to depict the fractured relationship between myself as an artist, and my creative ideas. Oftentimes, my motivation to pursue a creative idea drains quickly if not acted on right away, resulting in a feeling of disdain toward the project. This causes me to work through the project very miserably, or abandon the project all together. As a Media Studies student, where our curriculum constantly asks us to expel excessive amounts of creative energy, this has become an ongoing cycle which I constantly battle to break. 

This experience is shared by many, as it's a common saying that creative ideas have a “shelf life” that will expire if not pursued in time. I used this as the inspiration for my game, portraying the creative idea as a “vision” which must be trapped in a jar and kept on a shelf. Although the passages branch off slightly, the player will ultimately reach the same point of defeat, emphasizing the constant struggle to keep creativity alive. While using fabulism to depict a mystical experience for the player, I hope this cycle speaks to those who may share the same up and down feelings about creative ideas as I do.

To improve this game, I ran it by my roommates, who all have different tastes in stories. The main feedback I took was to find the perfect balance of representing the theme effectively without being too explicit. I aimed to add just enough flowery language and fantastical elements, while still depicting the metaphor clearly, and incorporating elements of realism that the player can connect with.

StatusReleased
PlatformsHTML5
Authorloveandpeas
Made withTwine

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